9 Party Games Your Momma Won't Even Play
...unless your mom's a baller...
...like our moms.
You can never have too much fun (except in Mexico), which is why we put together this list of bangarang party games that every respectable delinquent should be playing.
There will definitely be a few party games on here you'll know, but a lot of these you won't, so you're welcome.
(Try not to kill each other playing Wizard Staff.)
WIZARD STAFF
RING OF FIRE
PRESTIGE
MEDUSA
DRINK DRANK DRUNK
PEG A FRIEND
SMELL MY FEET OR TAKE A SHOT
BEER PONG
CHICKENSHIT
Wizard Staff
You probably should'nt play this game, but it's too hilarious not to include.
WIZARD STAFF RULES:
Each time you finish a can of beer, tape a new can to the top of the previous one. This is your wizard staff. You are now a wizard.
Once you finish drinking your current can, you can "level up" by taping another new one on top and cracking it open, ad nauseam.
The game gets harder the more beers you drink, not just because you're getting more drunk, but also because the length of your staff makes it harder for you to drink from your current can.
The length of our staff makes it hard for us to drink beer too, which is why we only drink merlot.
Anyway...
...one way to play called the 'White Wizard Variation' entails that any player reaching level 10 (a 10-can-tall wizard staff) becomes a "white wizard".
If another player reaches level 10, the two level 10 wizards must battle with their wizard staffs until one person's staff breaks.
The winner becomes the new "white wizard". Apparently there can only be one.
Again, we definitely don't recommend you playing this, but we know you probably will anyway, so here's some more wizard staff rules if you want to get saucy.
Ring of Fire
Ring of Fire, also known as King's Cup, Kings, Donut, and a bunch of other stupid names, is a party game that requires a deck of playing cards, a big cup, and a willful urge to obey blindly... not unlike a Scientologist.
You can check out the full Ring of Fire/King’s Cup rules with visuals here, or you can read the below.
RING OF FIRE/KING'S CUP RULES:
Put a large cup; the king's cup (wink face*), in the center of a table and have everyone gather 'round like papa's story time.
Each player takes turns drawing cards and following the instructions corresponding to each card.
An example of a card would be 'raise your hand to heaven' if you draw a '7'. The last person to do so takes a drink.
There are lots of different Ring of Fire and King's Cup rules, but below we've included a list of our favorite card assignments.
RING OF FIRE/KING'S CUP CARD ASSIGNMENTS:
Ace - Waterfall. (Each player starts drinking at the same time as the person to their left. NO player can stop drinking until the person before them stops.)
Two - Give 2. (Point at two people and tell them each to take a drink.)
Three - Take 3. ("Three is me." You take a drink.)
Four - Give 2 Take 2. (You give out two drinks, and take two yourself.)
Five - Rule. (Set a rule to be followed, e.g. stand on one foot when you drink, only speak in an accent, etc.)
Six - Thumbs. (Slyly place your thumb on the table. As people start to notice, they will have to put their thumb on the table as well. The last person to put their thumb on the table takes a drink.)
Seven - Raise Your Hand to Heaven. (If you draw this card, rain your hand above you head. Every other player must do so as well. The last person takes a drink.)
Eight - Mate. (Choose someone to be your mate. For the rest of the game, they drink when you drink.)
Nine - Rhyme. (You say a word, then the person to your right has to say a word that rhymes. This continues until someone can't think of a word. That person takes a drink. You can't reuse words.)
Ten - Categories. (Come up with a category of things. The person to your right must name something that falls within the category. This continues until someone can't think of something. That person takes a drink.)
Jack - Guys Drink. (All the guys at the table take a drink.)
Queen - Girls Drink. (All the girls at the table take a drink.)
King - King's Cup. (When each of the first 3 Kings is drawn, the person who drew it puts some of their drink into the King's Cup in the center of the table. When the 4th King is drawn, the person who drew it must drink the entire King's Cup.)
Games can either end when the last card from the deck is drawn, or when the king's cup has been drunken.
Prestige
This is a perfect game for any party. If you play this, you literally don't need anything else.
PRESTIGE RULES:
The host gets four equal prizes, e.g. bottles of liquor, gift cards, motorcycles (depending on how baller you are). These will go to the winners.
Each guest gets a single playing card at random from a deck when they first enter the party.
Players can trade cards with the goal of having one of the aces at the end of the night.
To make a trade, lower card players must throw in something additional to sweeten the deal in order to trade up to a higher card.
For instance:
Someone with a 7 who wants to trade with someone that has a Jack might offer to give the person a 15-minute shoulder massage.
Someone with a Queen that may want to trade with someone for an Ace might offer to be that person's personal slave for the night.
Let your imagination run wild.
The best part of the game is that each card gives the wielder certain authority.
You can only use your authority on someone with a lower card than you, and they must obey, but you can only use it on the same person once per hour.
PRESTIGE CARD AUTHORITY:
Two - (Slave) You have no powers loser.
Three - (Servant) Request high fives on demand.
Four - (Peasant) Make people cheers and take a drink with you.
Five - (Commoner) Make someone flex their muscles.
Six - (Knight) Make someone give you a hug.
Seven - (Lord/Lady) Guys have to bow, girls have to curtsy when you show them your card.
Eight - (Count/Countess) Make someone tell you a joke.
Nine - (Commander) Command people to avert their eyes away from you.
Ten - (General) Make someone do a push-up.
Jack - (Prince/Princess) Make someone kiss your hand.
Queen - (Queen) Make anyone get you a drink or fetch you food.
King - (King) Take anyone's seat on command.
Ace - (Emperor/Empress) No powers. No one can tell you what to do. Wins the prize if they have this card at the end of the night.
If you don't do as you're commanded by your superior, your card will be confiscated by the host and you will be out of the game.
If this game sounds dope, it's because we invented it. If you want to play our other party game, Chickenshit, you can get it right here.
Medusa
This is a perfect drinking game for pre-gaming.
MEDUSA RULES:
Everyone sits around a circular table littered with shot glasses containing various spirits (liquor, not souls).
Everyone counts to three and then looks up at someone. If the person you're looking at isn't looking back at you, you're safe.
If the person you're looking at is looking back at you, you must both shout out, "Medusa!" while maintaining eye contact and taking one of the shots from the table.
The game ends when all the shots on the table are gone.
Drink Drank Drunk
Drink Drank Drunk is a brand new drinking card game with awesome game mechanics and even more awesome artwork.
HOW IT WORKS:
Step 1 - Get some drinks.
Step 2 - Get some friends.
Step 3 - Draw some cards.
Step 4 - Have way more fun than you signed up for.
CARD TYPES:
Action - These tell you what to do right now.
Special - These can be kept secret in your hand to be played later.
Rule - These apply to everyone in the game. Obey two at a time.
Power - These give players super powers.
Weakness - These weaken players with handicaps.
Wild Cards - These have abilities that change based on the game mode.
With multiple game modes and 200 hand drawn cards, there's no reason you shouldn't be playing this at your next party.
Their Kickstarter is live right now so go get yourself a copy!
Peg a Friend
This is not nearly as homoerotic as it sounds... unfortunately.
PEG A FRIEND RULES:
Get a plastic clothespin, or anything fairly lightweight you can clip onto someone's clothes.
The "pegger" with the clip must secretly attach it to someones's outfit or hair without them noticing.
The "pegger" then moves away from the "peggy?" (person who the clip was attached to) and starts counting very loudly down from 10.
Everyone else at the party must join in on the counting while frantically checking to see if they were the one to be pegged. No players can help any other players.
If the count reaches zero and someone still has the peg attached, they have to take a shot and become the new "pegger".
If the peg is detected and detached before the count reaches zero, the "pegger" will have to keep trying until they get someone.
(Take as long as you like between attempts though. It only adds suspense to the game.)
Smell My Feet or Take a Shot
We know. We know. But you might not be able to stop yourself from playing this game.
SMELL MY FEET OR TAKE A SHOT RULES:
One person in the party has a penny and a dime. This is The Gambler.
If you're The Gambler, walk up to someone holding out both your hands. Have the penny or dime in one hand, and nothing in the other.
Say, "Smell my feet or take a shot." The other person can either take a shot, or try to guess which hand you're holding the coin in.
If they decide to guess which hand the coin is in and choose incorrectly, they must suffer whatever punishment the coin you're holding represents.
Pennies are, 'smell my feet'. Dimes are 'take a shot'. If they guess correctly, you must suffer the punishment by taking the shot or smelling their feet. You must also relinquish the penny and dime.
They become the new Gambler. The Gambler can challenge whomever they want, or can give away the penny and dime at any time to whomever they choose.
If this sounds like something somebody ridiculous made up, you'd be right. We're that somebody.
Beer Pong
Classic. Beer pong has been a staple of house parties since Ancient Greece... probably.
You can check out the full beer pong rules with visuals here, or you can read the below.
BEER PONG RULES:
There are lots of different ways to play, but these are our favorite beer pong rules to use.
Beer pong is best played in teams of two.
Both teams set up six Solo cups in a triangle shape pointing towards their opponents' side of the table as in the image below.
Each team evenly distributes two beers across all six of their cups.
Each team can have an additional cup filled with water called a "rinse cup" that can be used to "clean" grody balls that have fallen on the floor.
Get two ping pong balls.
Players take turns trying to toss the ping pong balls into their opponents' cups.
One team shoots before the other team can take their shots, but teammates can shoot without waiting for one another, or even at the same time.
If a player makes a shot, their opponents have to drink that cup after removing it from the table.
If both players on a team make their shots, they automatically get the balls back.
Players can also bounce in shots. If a ball is bounced in, the other team must drink two cups (the one that was made, and another of their choosing).
Once the ball hits the table after a shot, the opposing team can catch it or swat it away. If they swat it and it goes in, it still counts. If a team swats away a ball or catches it before it hits the table, that counts as a made shot for the other team.
If a player's elbow crosses the edge of the table during a shot, it doesn't count.
If a shot misses, but rolls back across the table to the team that shot it before hitting the ground, the player that catches it can shoot it behind their backs. (This still only counts as one cup if you make it.)
If a ball swirls in the top of a cup, players may flick or blow it out of the cup before it lands in the beer. If they do, the shot doesn't count. (Some people say guys should do one and girls the other, but we're all feminists here, so do whatever one you identify with the most. Boom. Equality.)
Once a team has eliminated all of their opponents' cups, they win. Any remaining cups on the table from either team must be drunken by the losing team.
If two shots are ever made into the same cup before the beer in the cup has been drunken (whether someone's holding the cup or not), the team that made the shot automatically wins, and the opposing team must finish all the remaining beers on the table.
After a team makes their last cup, Redemption begins. The opposing team gets a chance to mount a comeback. Each player on the team in Redemption gets to shoot until they miss. Once they both miss, the game is over.
In the event that the team is successful in Redemption, each team puts three cups back on the table in a small triangle. Evenly divide one beer among each of the three cups. Both teams continue play from this point until a winner is decided or until there is another draw, in which this process repeats.
Chickenshit
The magnum opus. The drinking game to end all drinking games.
HOW IT WORKS:
Chickenshit is a drinking card game where you do challenges with the help of complete strangers for points.
Challenges can be anything from, 'Get a stranger to twerk', to 'Propose to someone and get them to say yes'. Each challenge is worth a different amount of points based on its difficulty.
If you fail a challenge, or decide to pass, take a drink. If you complete a challenge, keep that card.
At the end of the night, each player tallies up the points each card is worth. The player with the most points wins.
If you know most of the people at the party, just play in Legendary Mode (where you can't tell anyone you're playing).
For the full rules, check out the How to Play page.
Almost everyone who plays it says it's literally the most fun they've ever had playing a drinking game. And we agree with them, because we created it.
But you're not ready. Don't even get this game. It's too good.
If you're not gonna listen because you're a rebel or whatever, the game is now available on Amazon so you can be one of the first people to get it.
Be safe. We don't encourage over-drinking. Know your limits and drink responsibly.